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Incar Magician help, for Noobs!

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TheEndIsNear

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Number of posts : 141
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PostSubject: Incar Magician help, for Noobs!   Sat Mar 21 2009, 10:05

Hey guys, I will update the first post to put the info here.

Here we will discuss the creation of a mage.

Things to know, are:

Skills,
Spr Build or Heal Build,
Staff or Wand,
Party Roles,
Fire, Lightning, Ice or All,
PvP tips

All for now and tell me if i'm missing anything.

After I get info I will edit it in the first post.

TheEndIsNear


Last edited by TheEndIsNear on Sat Mar 21 2009, 10:22; edited 1 time in total
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Lupdemare



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PostSubject: Re: Incar Magician help, for Noobs!   Sun Mar 22 2009, 10:25

for 1-130 u should go wep req and rest into heal
then from 130 on u got a major choice
the most of mage defense is from energy mastery
u get extra def points from it for evry heal point
if you want to have 4.5k defense at 200 and 15k hp go for it
and the other build keeps you rising in damage, a mage does heavy damage in pvp with +7wand up to 4.5k critz in pvp (gracious+ aqua) if you have a high crit rate (gloves/magic stats) u could be lucky and get 4x 4.5k dmg thats 14k aoe dmg in pvp(for pk wars )
+3other hits at 2k from gracious and a 5k from aqua or smt
25k total dmg in 2 skills at lvl 180 or smt
so if you want to make that 25 into 35 or smt at 200
go 3heal/2spr(a hybrid build)
or 3spr/2heal(dmg build)
if you go full spr from 130 on at 200 people will own you cause most people will continue upping dmg and get better gearz so you'll be loose cannon flodder, a max dmg build

I WOULD RECOMMEND ANY BUILD OFF WITH JUST SPR AND STR (without upping heal at all) mages can do mass dmg
thats why they are targeted sooner as a mage in pvp u cant run and thats why u'll take a few hits
altho u do monster dmg u'll be lucky if u can even att 1/3 times
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Lupdemare



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PostSubject: Re: Incar Magician help, for Noobs!   Sun Mar 22 2009, 10:26

Incar Magician


Incar, the mage of 2moons. With her devastating magic attacks and helpfull aggro skills. The Incar Magician is definitely a great partner to have by your side.

All stats based on the +5 you get per lvl

Str/Hp/Dex/Spr

0/1/0/4 => Is full magic strength build. Go with this if you plan on being a partier ONLY.(Wand)

2/1/0/2 => Is balance physical and magic build. Go with this if you plan on being a staff mage.(Staff)

0/2/0/3 => Is balanced magic build. Go with this if you plan on soloing AND partying.(Wand)

0/3/0/2 => Is for a "tank" mage if you will. Go with this if you feel like being able to stand solo battles, well having to attack for a longer period of time due to lack of magical strength.(Wand)
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TheEndIsNear

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PostSubject: Re: Incar Magician help, for Noobs!   Sun Mar 22 2009, 11:18

Lolz, I've seen those before:P

thanks, you are less lazy than I am:)

Should I put those in the 2nd psot to keep everythnig easy to see with new members?

D-End
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TheEndIsNear

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PostSubject: Re: Incar Magician help, for Noobs!   Sun Mar 22 2009, 11:24

Actually I didn't take those cause I'm not sure if they work on this server... such as thems aying wand is better than staff, (staff is better in this server)
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PostSubject: Re: Incar Magician help, for Noobs!   

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Incar Magician help, for Noobs!

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